I am a Senior Level Designer, Game Designer and Game Developer with more than 10 years of experience working in the videogames industry.
I worked in some studios making cool games for consoles (PSVITA, PS4 and XBOX ONE) and mobile (IOS and Android).
As far as my personality concern, I consider myself as industrious and motivated. I am sociable person and I enjoy working with others as part of a team. I also believe that I am capable of working alone and able to use my own initiative.
Design and develop videogames is my passion and my profession.
2D Art Skills
3D Art Skills
C# programming. (XBOX ONE and Windows Store)
C# programming. (Windows and Android)
Unreal Engine 4
Blueprints programming. (Windows,XBOX ONE and PS4)
C# programming. (Android and PSVita)
HTML5 + CSS
Direct X 9.0c and Basic programming (Windows)
3D Studio Max
Modeling, texturing, rigging and animations.
Textures, Mocups, banners, ...
2014 - I've published my 1st app on Google Play developed with Unity 3D+C#
2012 - I've published my 1st game for new Windows 8.
2012 - I've joined to MODDB community and I've published 3 games on DESURA.
2011 - Intel® Software Premier Elite Partner.
2010 - Winner of the First Independent Games Festival organized by the DOID in 2010 with the game MAGICAL GLOVES.
2008 - Best Game Design in the contest LABoral ARTFUTURA 08 with the game MAGICAL GLOVES.
2008 - Best Graphics in the contest LABoral ARTFUTURA 08 with the game NUMBER 6 (final draft of master in game creation from UPF university).
2005 - Finalist in the contest PLAYSTATION ARTFUTURA 05 with the game ANNUNAKI.
2004 - Finalist in the contest PLAYSTATION ARTFUTURA 04 with the game SHADOWS HUNTER.
2003 - Mention to the best ambientation for the game Bastardos!! Remix in the competition PLAYSTATION ARTFUTURA 03.